Use 1u literal for flags/masks calculation

Changes `1 <<` and `1<<` to use `1u`.
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Susko3 authored and Sam Lantinga committed 2024-05-09 10:29:48 -07:00
1 parent 1944c009e9
commit 895586c928
4 files changed
+8 -8

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@@ -107,10 +107,10 @@ typedef Uint16 SDL_AudioFormat;
/* masks for different parts of SDL_AudioFormat. */
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
#define SDL_AUDIO_MASK_FLOAT (1<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<12)
#define SDL_AUDIO_MASK_SIGNED (1<<15)
#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
#define SDL_AUDIO_MASK_FLOAT (1u<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
#define SDL_AUDIO_MASK_SIGNED (1u<<15)
/**