SDL_GetAudioPlaybackDevices() and SDL_GetAudioRecordingDevices() follow the SDL_GetStringRule

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Sam Lantinga committed 2024-07-19 12:22:03 -07:00
1 parent bb96320cc4
commit 8ca6caeda5
9 files changed
+23 -30

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@@ -161,7 +161,6 @@ Rather than iterating over audio devices using a device index, there are new fun
const char *name = SDL_GetAudioDeviceName(instance_id);
SDL_Log("AudioDevice %" SDL_PRIu32 ": %s\n", instance_id, name);
}
SDL_free(devices);
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}