Added SDL_USE_BUILTIN_OPENGL_DEFINITIONS to avoid system OpenGL headers
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@@ -26,7 +26,7 @@
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*/
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#include "SDL_config.h"
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#ifndef _MSC_VER
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#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES2/gl.h>
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