Rewrote audio resampler using cubic filter interpolation

This allows using a much smaller (1.5 KB) lookup table, in exchange for a small amount of extra work per frame.

The extra work (a few extra loads/mul/adds) is negligible, and can execute in parallel.
The reduction in cache misses almost certainly outweighs any added cost.

The table is generated at runtime, and takes less than 0.02ms on my computer.
This commit is contained in:
Brick authored and Sam Lantinga committed 2024-04-15 11:47:18 -10:00
1 parent 46cecc42a2
commit 8f6f9cadc4
5 files changed
+494 -830

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@@ -391,7 +391,6 @@
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@@ -916,7 +915,6 @@
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@@ -1982,7 +1980,6 @@
A7D8A87023E2513F00DCD162 /* dummy */,
A7D8A87323E2513F00DCD162 /* SDL_audio_c.h */,
F32DDAC92AB795A30041EAA5 /* SDL_audio_channel_converters.h */,
F32DDACC2AB795A30041EAA5 /* SDL_audio_resampler_filter.h */,
A7D8A8B823E2513F00DCD162 /* SDL_audio.c */,
A7D8A8A123E2513F00DCD162 /* SDL_audiocvt.c */,
A7D8A87723E2513F00DCD162 /* SDL_audiodev_c.h */,
@@ -2295,7 +2292,6 @@
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A7D8B7A023E2514400DCD162 /* SDL_audio_c.h in Headers */,
F32DDACF2AB795A30041EAA5 /* SDL_audio_channel_converters.h in Headers */,
F32DDAD22AB795A30041EAA5 /* SDL_audio_resampler_filter.h in Headers */,
A7D8B7B223E2514400DCD162 /* SDL_audiodev_c.h in Headers */,
F32DDAD32AB795A30041EAA5 /* SDL_audioqueue.h in Headers */,
F32DDAD02AB795A30041EAA5 /* SDL_audioresample.h in Headers */,