Renamed SDL_GetKeyboardInstanceName() and SDL_GetMouseInstanceName()

For consistency with other device APIs
This commit is contained in:
Sam Lantinga committed 2024-07-14 13:01:53 -07:00
1 parent d154b37b41
commit 9358333286
8 files changed
+15 -15

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+2 -2
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@@ -80,7 +80,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetKeyboardInstanceName
* \sa SDL_GetKeyboardNameFromID
* \sa SDL_HasKeyboard
*/
extern SDL_DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
@@ -100,7 +100,7 @@ extern SDL_DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
*
* \sa SDL_GetKeyboards
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetKeyboardInstanceName(SDL_KeyboardID instance_id);
extern SDL_DECLSPEC const char *SDLCALL SDL_GetKeyboardNameFromID(SDL_KeyboardID instance_id);
/**
* Query the window which currently has keyboard focus.
+2 -2
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@@ -142,7 +142,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetMouseInstanceName
* \sa SDL_GetMouseNameFromID
* \sa SDL_HasMouse
*/
extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
@@ -162,7 +162,7 @@ extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
*
* \sa SDL_GetMice
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetMouseInstanceName(SDL_MouseID instance_id);
extern SDL_DECLSPEC const char *SDLCALL SDL_GetMouseNameFromID(SDL_MouseID instance_id);
/**
* Get the window which currently has mouse focus.