Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()

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Sylvain authored and Sam Lantinga committed 2023-01-06 09:15:39 -08:00
1 parent 26be384801
commit 93e2903ac5
14 files changed
+72 -34

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@@ -123,7 +123,7 @@ int main(int argc, char *argv[])
/*static x[99999]; SDL_QueueAudio(1, x, sizeof (x));*/
/* Let the audio run */
SDL_PauseAudioDevice(g_audio_id, 0);
SDL_PlayAudioDevice(g_audio_id);
done = 0;