Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()

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Sylvain authored and Sam Lantinga committed 2023-01-06 09:15:39 -08:00
1 parent 26be384801
commit 93e2903ac5
14 files changed
+72 -34

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@@ -179,7 +179,7 @@ int main(int argc, char *argv[])
total_channels = spec.channels;
active_channel = 0;
SDL_PauseAudioDevice(dev, 0);
SDL_PlayAudioDevice(dev);
for (j = 0; j < total_channels; j++) {
int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;