Simplified SDL random function names and added thread-safe versions

This commit is contained in:
Sam Lantinga committed 2024-06-24 11:49:15 -07:00
1 parent d013ac80ef
commit 96f2f23240
12 files changed
+167 -90

No files matched your search

+4 -4
View File
@@ -189,15 +189,15 @@ int main(int argc, char *argv[])
quit(2);
}
for (i = 0; i < NUM_SPRITES; ++i) {
positions[i].x = (float)(SDL_rand_n(window_w - (int)sprite_w));
positions[i].y = (float)(SDL_rand_n(window_h - (int)sprite_h));
positions[i].x = (float)(SDL_rand(window_w - (int)sprite_w));
positions[i].y = (float)(SDL_rand(window_h - (int)sprite_h));
positions[i].w = sprite_w;
positions[i].h = sprite_h;
velocities[i].x = 0.0f;
velocities[i].y = 0.0f;
while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
velocities[i].x = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
velocities[i].y = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
}
}