Add SDL_Process subsystem

This commit is contained in:
Semphris authored and Sam Lantinga committed 2024-09-13 15:19:32 -07:00
1 parent 6c83491116
commit 9eea8234e6
30 files changed
+2414 -1

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+3
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@@ -284,6 +284,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
<ClInclude Include="..\..\include\SDL3\SDL_process.h" />
<ClInclude Include="..\..\include\SDL3\SDL_properties.h" />
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
@@ -615,6 +616,8 @@
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\process\SDL_process.c" />
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
+10 -1
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@@ -348,6 +348,9 @@
<ClInclude Include="..\..\include\SDL3\SDL_power.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_process.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_properties.h">
<Filter>API Headers</Filter>
</ClInclude>
@@ -1538,10 +1541,16 @@
<ClCompile Include="..\..\src\power\SDL_power.c">
<Filter>power</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
<Filter>power\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\process\SDL_process.c">
<Filter>process</Filter>
</ClCompile>
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c">
<Filter>process\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
<Filter>render\direct3d12</Filter>
</ClCompile>