opengles2: Restore previous default texture_formats.
They were inadvertently byteswapped when making the rest of the backend bigendian-friendly. Fixes #11031.
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@@ -2220,8 +2220,8 @@ SDL_RenderDriver GLES2_RenderDriver = {
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{ "opengles2",
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{ "opengles2",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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4,
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4,
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{ SDL_PIXELFORMAT_RGBA32,
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{ SDL_PIXELFORMAT_BGRA32,
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SDL_PIXELFORMAT_BGRA32,
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SDL_PIXELFORMAT_ABGR32,
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SDL_PIXELFORMAT_BGRX32,
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SDL_PIXELFORMAT_BGRX32,
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SDL_PIXELFORMAT_RGBX32 },
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SDL_PIXELFORMAT_RGBX32 },
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0,
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0,
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