Use floating point values for viewport, clip rectangle, and texture sizes

These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
This commit is contained in:
Sam Lantinga committed 2024-06-12 10:18:39 -07:00
1 parent 463984ec20
commit 9fb5a9ccac
29 files changed
+624 -585

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+4 -4
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@@ -79,7 +79,7 @@ static int LoadSprite(const char *file)
static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
{
int i;
SDL_Rect viewport;
SDL_FRect viewport;
SDL_FRect temp;
SDL_FRect *position, *velocity;
@@ -120,9 +120,9 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderPoint(renderer, 0.0f, 0.0f);
SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
SDL_RenderPoint(renderer, (viewport.w - 1), 0.0f);
SDL_RenderPoint(renderer, 0.0f, (viewport.h - 1));
SDL_RenderPoint(renderer, (viewport.w - 1), (viewport.h - 1));
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);