Add SDL_LoadSurface and SDL_LoadSurface_IO (#14374)

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Maia authored and GitHub committed 2025-11-13 14:50:37 -08:00
1 parent 4cc9153df2
commit a01d6f109d
11 files changed
+122 -23

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@@ -111,7 +111,7 @@ static const char *cross[] = {
static SDL_Surface *load_image_file(const char *file)
{
SDL_Surface *surface = SDL_strstr(file, ".png") ? SDL_LoadPNG(file) : SDL_LoadBMP(file);
SDL_Surface *surface = SDL_LoadSurface(file);
if (surface) {
if (SDL_GetSurfacePalette(surface)) {
const Uint8 bpp = SDL_BITSPERPIXEL(surface->format);
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@@ -54,7 +54,7 @@ int main(int argc, char *argv[])
}
if (image_file) {
shape = SDL_strstr(image_file, ".png") ? SDL_LoadPNG(image_file) : SDL_LoadBMP(image_file);
shape = SDL_LoadSurface(image_file);
if (!shape) {
SDL_Log("Couldn't load %s: %s", image_file, SDL_GetError());
goto quit;
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@@ -84,7 +84,7 @@ SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transpar
file = path;
}
temp = SDL_strstr(file, ".png") ? SDL_LoadPNG(file) : SDL_LoadBMP(file);
temp = SDL_LoadSurface(file);
if (!temp) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
} else {