[SDL2] pointer boolean (#8523)
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@@ -172,7 +172,7 @@ int main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (state == NULL) {
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if (!state) {
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return 1;
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}
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for (i = 1; i < argc;) {
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@@ -216,7 +216,7 @@ int main(int argc, char *argv[])
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/* Create the windows, initialize the renderers, and load the textures */
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sprites =
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(SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
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if (sprites == NULL) {
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if (!sprites) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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quit(2);
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}
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