[SDL2] pointer boolean (#8523)
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@@ -135,7 +135,7 @@ static SDL_bool CompileShader(GLhandleARB shader, const char *source)
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glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
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info = (char *)SDL_malloc((size_t)length + 1);
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if (info == NULL) {
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if (!info) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
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} else {
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glGetInfoLogARB(shader, length, NULL, info);
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@@ -163,7 +163,7 @@ static SDL_bool LinkProgram(ShaderData *data)
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glGetObjectParameterivARB(data->program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
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info = (char *)SDL_malloc((size_t)length + 1);
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if (info == NULL) {
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if (!info) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
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} else {
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glGetInfoLogARB(data->program, length, NULL, info);
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@@ -329,7 +329,7 @@ SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
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0x00FF0000, 0x0000FF00, 0x000000FF
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#endif
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);
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if (image == NULL) {
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if (!image) {
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return 0;
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}
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@@ -462,7 +462,7 @@ int main(int argc, char **argv)
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/* Create a 640x480 OpenGL screen */
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window = SDL_CreateWindow("Shader Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL);
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if (window == NULL) {
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s\n", SDL_GetError());
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SDL_Quit();
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exit(2);
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@@ -475,7 +475,7 @@ int main(int argc, char **argv)
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}
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surface = SDL_LoadBMP("icon.bmp");
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if (surface == NULL) {
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if (!surface) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to load icon.bmp: %s\n", SDL_GetError());
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SDL_Quit();
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exit(3);
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