[SDL2] pointer boolean (#8523)

This commit is contained in:
Sylvain Becker authored and GitHub committed 2023-11-10 06:30:56 -08:00
1 parent 4a3a9f3ad8
commit a14b948b6c
394 files changed
+2564 -2559

No files matched your search

+3 -3
View File
@@ -453,7 +453,7 @@ int main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (state == NULL) {
if (!state) {
return 1;
}
@@ -541,7 +541,7 @@ int main(int argc, char *argv[])
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
if (sprites == NULL) {
if (!sprites) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
@@ -557,7 +557,7 @@ int main(int argc, char *argv[])
/* Allocate memory for the sprite info */
positions = (SDL_Rect *)SDL_malloc(num_sprites * sizeof(SDL_Rect));
velocities = (SDL_Rect *)SDL_malloc(num_sprites * sizeof(SDL_Rect));
if (positions == NULL || velocities == NULL) {
if (!positions || !velocities) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}