[SDL2] pointer boolean (#8523)

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Sylvain Becker authored and GitHub committed 2023-11-10 06:30:56 -08:00
1 parent 4a3a9f3ad8
commit a14b948b6c
394 files changed
+2564 -2559

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@@ -208,7 +208,7 @@ void loop()
}
if (event.type == SDL_MOUSEBUTTONUP) {
SDL_Window *window = SDL_GetMouseFocus();
if (highlighted_mode != -1 && window != NULL) {
if (highlighted_mode != -1 && window) {
const int display_index = SDL_GetWindowDisplayIndex(window);
SDL_DisplayMode mode;
if (0 != SDL_GetDisplayMode(display_index, highlighted_mode, &mode)) {
@@ -223,7 +223,7 @@ void loop()
for (i = 0; i < state->num_windows; ++i) {
SDL_Window *window = state->windows[i];
SDL_Renderer *renderer = state->renderers[i];
if (window != NULL && renderer != NULL) {
if (window && renderer) {
int y = 0;
SDL_Rect viewport, menurect;
@@ -262,7 +262,7 @@ int main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (state == NULL) {
if (!state) {
return 1;
}