docs: Explain events for already plugged in controllers
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@@ -412,6 +412,11 @@ typedef struct SDL_JoyButtonEvent
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/**
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* Joystick device event structure (event.jdevice.*)
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*
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* SDL will send JOYSTICK_ADDED events for devices that
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* are already plugged in during SDL_Init.
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*
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* \sa SDL_ControllerDeviceEvent
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*/
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typedef struct SDL_JoyDeviceEvent
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{
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@@ -465,6 +470,12 @@ typedef struct SDL_ControllerButtonEvent
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/**
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* Controller device event structure (event.cdevice.*)
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*
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* Joysticks that are supported game controllers receive both an
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* SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent.
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*
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* SDL will send CONTROLLERDEVICEADDED events for joysticks that are already plugged
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* in during SDL_Init() and are recognized as game controllers.
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*/
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typedef struct SDL_ControllerDeviceEvent
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{
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