Added checks for GameInput.h to the build system
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@@ -22,10 +22,6 @@
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#include "SDL_windowsvideo.h"
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#if defined(__has_include) && __has_include(<GameInput.h>)
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#define HAVE_GAMEINPUT_H
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#endif
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#ifdef HAVE_GAMEINPUT_H
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#include <stdbool.h>
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