SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum
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@@ -1603,7 +1603,7 @@ SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture)
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return texture->props;
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}
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int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
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int SDL_QueryTexture(SDL_Texture *texture, SDL_PixelFormatEnum *format, int *access, int *w, int *h)
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{
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CHECK_TEXTURE_MAGIC(texture, -1);
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