Added support for using the GPU renderer as an offscreen renderer

SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.

Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
This commit is contained in:
Sam Lantinga committed 2025-10-01 23:32:18 -07:00
1 parent 9461db1ec8
commit a864dcac25
36 files changed
+2390 -3981

No files matched your search

+13
View File
@@ -0,0 +1,13 @@
struct VSInput
{
float3 Position : TEXCOORD0;
float3 Color : TEXCOORD1;
};
struct VSOutput
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};