Removed SDL_bool in favor of plain bool

We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
This commit is contained in:
Sam Lantinga committed 2024-09-18 08:32:30 -07:00
1 parent 9dd8859240
commit a90ad3b0e2
258 files changed
+4052 -4057

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@@ -35,7 +35,7 @@ SDL now has, internally, a table of function pointers. So, this is what SDL_Init
now looks like:
```c
SDL_bool SDL_Init(SDL_InitFlags flags)
bool SDL_Init(SDL_InitFlags flags)
{
return jump_table.SDL_Init(flags);
}
@@ -49,7 +49,7 @@ SDL_Init() that you've been calling all this time. But at startup, it looks more
like this:
```c
SDL_bool SDL_Init_DEFAULT(SDL_InitFlags flags)
bool SDL_Init_DEFAULT(SDL_InitFlags flags)
{
SDL_InitDynamicAPI();
return jump_table.SDL_Init(flags);