Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
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@@ -16,7 +16,7 @@
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typedef struct {
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SDLTest_CommonState *state;
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SDL_bool is_hover;
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bool is_hover;
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float x;
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float y;
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unsigned int windowID;
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@@ -73,7 +73,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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if (event->type == SDL_EVENT_DROP_BEGIN) {
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SDL_Log("Drop beginning on window %u at (%f, %f)", (unsigned int)event->drop.windowID, event->drop.x, event->drop.y);
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} else if (event->type == SDL_EVENT_DROP_COMPLETE) {
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dialog->is_hover = SDL_FALSE;
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dialog->is_hover = false;
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SDL_Log("Drop complete on window %u at (%f, %f)", (unsigned int)event->drop.windowID, event->drop.x, event->drop.y);
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} else if ((event->type == SDL_EVENT_DROP_FILE) || (event->type == SDL_EVENT_DROP_TEXT)) {
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const char *typestr = (event->type == SDL_EVENT_DROP_FILE) ? "File" : "Text";
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@@ -82,7 +82,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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const float w_x = event->drop.x;
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const float w_y = event->drop.y;
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SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(event)), event);
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dialog->is_hover = SDL_TRUE;
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dialog->is_hover = true;
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dialog->x = event->drop.x;
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dialog->y = event->drop.y;
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dialog->windowID = event->drop.windowID;
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