Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.

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Sam Lantinga committed 2014-02-10 10:02:51 -08:00
1 parent 9f2509da79
commit ae05f178c2
2 files changed
+33 -8

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@@ -134,6 +134,9 @@ typedef enum
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
/* Render events */
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/