WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
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@@ -179,6 +179,10 @@ typedef unsigned int uintptr_t;
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11 1
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#if SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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/* Enable system power support */
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// TODO, WinRT: investigate system power support. The Win32-based APIs don't work on WinRT.
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#define SDL_POWER_DISABLED 1
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