Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
(cherry picked from commit a6228e7aaf)
This commit is contained in:
1 parent
46927b1362
commit
b858242823
4 files changed
+28
-4
No files matched your search
@@ -1007,6 +1007,15 @@ extern "C" {
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether Windows.Gaming.Input should be used for controller handling.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - WGI is not used
|
||||
* "1" - WGI is used (the default)
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
|
||||
|
||||
/**
|
||||
* \brief Determines whether SDL enforces that DRM master is required in order
|
||||
* to initialize the KMSDRM video backend.
|
||||
|
||||
Reference in new issue
Block a user