Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174)
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@@ -24,12 +24,13 @@
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#include "SDL_blit.h"
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#include "SDL_blit_slow.h"
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#define FORMAT_ALPHA 0
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#define FORMAT_NO_ALPHA -1
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#define FORMAT_2101010 1
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#define FORMAT_HAS_ALPHA(format) format == 0
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#define FORMAT_HAS_NO_ALPHA(format) format < 0
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static int SDL_INLINE detect_format(SDL_PixelFormat *pf) {
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#define FORMAT_ALPHA 0
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#define FORMAT_NO_ALPHA -1
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#define FORMAT_2101010 1
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#define FORMAT_HAS_ALPHA(format) format == 0
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#define FORMAT_HAS_NO_ALPHA(format) format < 0
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static int SDL_INLINE detect_format(SDL_PixelFormat *pf)
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{
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if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
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return FORMAT_2101010;
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} else if (pf->Amask) {
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@@ -42,8 +43,7 @@ static int SDL_INLINE detect_format(SDL_PixelFormat *pf) {
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/* The ONE TRUE BLITTER
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* This puppy has to handle all the unoptimized cases - yes, it's slow.
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*/
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void
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SDL_Blit_Slow(SDL_BlitInfo * info)
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void SDL_Blit_Slow(SDL_BlitInfo *info)
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{
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const int flags = info->flags;
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const Uint32 modulateR = info->r;
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@@ -98,7 +98,7 @@ SDL_Blit_Slow(SDL_BlitInfo * info)
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/* srcpixel isn't set for 24 bpp */
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if (srcbpp == 3) {
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srcpixel = (srcR << src_fmt->Rshift) |
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(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
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(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
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}
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if ((srcpixel & rgbmask) == ckey) {
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posx += incx;
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