Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga committed 2022-11-30 12:57:41 -08:00
1 parent 5c4bc807f7
commit b8d85c6939
764 files changed
+50574 -54383

No files matched your search

+6 -9
View File
@@ -22,10 +22,10 @@
#include "SDL.h"
#include "testutils.h"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define NUM_SPRITES 100
#define MAX_SPEED 1
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define NUM_SPRITES 100
#define MAX_SPEED 1
static SDL_Texture *sprite;
static SDL_Rect positions[NUM_SPRITES];
@@ -43,8 +43,7 @@ quit(int rc)
exit(rc);
}
void
MoveSprites()
void MoveSprites()
{
int i;
int window_w = WINDOW_WIDTH;
@@ -96,13 +95,11 @@ void loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
SDL_Window *window;
int i;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);