Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174)
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@@ -18,16 +18,16 @@
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static int total_channels;
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static int active_channel;
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#define SAMPLE_RATE_HZ 48000
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#define QUICK_TEST_TIME_MSEC 100
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#define SAMPLE_RATE_HZ 48000
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#define QUICK_TEST_TIME_MSEC 100
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#define CHANNEL_TEST_TIME_SEC 5
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#define MAX_AMPLITUDE SDL_MAX_SINT16
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#define MAX_AMPLITUDE SDL_MAX_SINT16
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#define SINE_FREQ_HZ 500
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#define SINE_FREQ_HZ 500
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#define LFE_SINE_FREQ_HZ 50
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/* The channel layout is defined in SDL_audio.h */
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const char*
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const char *
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get_channel_name(int channel_index, int channel_count)
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{
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switch (channel_index) {
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@@ -92,9 +92,9 @@ is_lfe_channel(int channel_index, int channel_count)
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}
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void SDLCALL
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fill_buffer(void* unused, Uint8* stream, int len)
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fill_buffer(void *unused, Uint8 *stream, int len)
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{
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Sint16* buffer = (Sint16*)stream;
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Sint16 *buffer = (Sint16 *)stream;
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int samples = len / sizeof(Sint16);
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static int total_samples = 0;
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int i;
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@@ -132,8 +132,7 @@ fill_buffer(void* unused, Uint8* stream, int len)
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}
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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