glGetProcAddress() should return SDL_FunctionPointer

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Elad Lahav authored and Ryan C. Gordon committed 2023-03-27 15:33:08 -07:00
1 parent bc9e0bb7ad
commit b98a501e0d
2 files changed
+2 -2

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@@ -154,7 +154,7 @@ glLoadLibrary(_THIS, const char *name)
* @param proc Function name * @param proc Function name
* @return Function address * @return Function address
*/ */
void * SDL_FunctionPointer
glGetProcAddress(_THIS, const char *proc) glGetProcAddress(_THIS, const char *proc)
{ {
return eglGetProcAddress(proc); return eglGetProcAddress(proc);
+1 -1
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@@ -37,7 +37,7 @@ extern void handleKeyboardEvent(screen_event_t event);
extern int glGetConfig(EGLConfig *pconf, int *pformat); extern int glGetConfig(EGLConfig *pconf, int *pformat);
extern int glLoadLibrary(_THIS, const char *name); extern int glLoadLibrary(_THIS, const char *name);
void *glGetProcAddress(_THIS, const char *proc); extern SDL_FunctionPointer glGetProcAddress(_THIS, const char *proc);
extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window); extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window);
extern int glSetSwapInterval(_THIS, int interval); extern int glSetSwapInterval(_THIS, int interval);
extern int glSwapWindow(_THIS, SDL_Window *window); extern int glSwapWindow(_THIS, SDL_Window *window);