Removed SDL_TextInputShown()

This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
This commit is contained in:
Sam Lantinga committed 2024-03-25 13:26:23 -07:00
1 parent 6443c75eda
commit b9a88bbecb
13 files changed
+4 -63

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-9
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@@ -342,15 +342,6 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
*/
extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
/**
* Returns if an IME Composite or Candidate window is currently shown.
*
* \returns SDL_TRUE if shown, else SDL_FALSE
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
/**
* Set the rectangle used to type Unicode text inputs.
*
-2
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@@ -339,7 +339,6 @@
/* ##SDL_keyboard.h */
#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
#define SDL_IsTextInputActive SDL_TextInputActive
#define SDL_IsTextInputShown SDL_TextInputShown
/* ##SDL_keycode.h */
#define KMOD_ALT SDL_KMOD_ALT
@@ -840,7 +839,6 @@
/* ##SDL_keyboard.h */
#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
/* ##SDL_keycode.h */
#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT