Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
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@@ -683,8 +683,8 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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* window display changes as well! If the new display has a new DPI,
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* we need to update the viewport for the new window/drawable ratio.
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*/
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if (event->type == SDL_EVENT_WINDOW_SIZE_CHANGED ||
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event->type == SDL_EVENT_WINDOW_DISPLAY_CHANGED) {
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if (event->type == SDL_EVENT_WINDOW_RESIZED ||
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event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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/* Make sure we're operating on the default render target */
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SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
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if (saved_target) {
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