Sync SDL3 wiki -> header
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@@ -3622,7 +3622,7 @@ extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFe
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* \returns true on success, false on error; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.1.6.
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*
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* \sa SDL_AcquireGPUCommandBuffer
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* \sa SDL_AcquireGPUSwapchainTexture
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@@ -3752,7 +3752,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsSampleCount(
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* \param depth_or_layer_count depth for 3D textures or layer count otherwise.
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* \returns the size of a texture with this format and dimensions.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.1.6.
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*/
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extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize(
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SDL_GPUTextureFormat format,
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