Only free debug_char_texture_atlas if it has been allocated

Fixes https://github.com/libsdl-org/SDL/issues/11254
This commit is contained in:
Sam Lantinga committed 2024-10-17 17:19:49 -07:00
1 parent 00f4cb308b
commit c5e1ae4580
1 file changed
+4 -2
+4 -2
View File
@@ -5098,8 +5098,10 @@ void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer)
SDL_DiscardAllCommands(renderer);
SDL_DestroyTexture(renderer->debug_char_texture_atlas);
renderer->debug_char_texture_atlas = NULL;
if (renderer->debug_char_texture_atlas) {
SDL_DestroyTexture(renderer->debug_char_texture_atlas);
renderer->debug_char_texture_atlas = NULL;
}
// Free existing textures for this renderer
while (renderer->textures) {