renderer: initialize the surface colorspace correctly
Fixes https://github.com/libsdl-org/SDL/issues/12027
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@@ -1634,7 +1634,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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}
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texture_colorspace = SDL_GetSurfaceColorspace(surface);
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surface_colorspace = SDL_GetSurfaceColorspace(surface);
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// Try to have the best pixel format for the texture
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// No alpha, but a colorkey => promote to alpha
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