Remove redundant casts
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@@ -1439,8 +1439,8 @@ static int SDLCALL render_testUVWrapping(void *arg)
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rect.w = (float)tface->w * 2;
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rect.h = (float)tface->h * 2;
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rect.x = (float)(TESTRENDER_SCREEN_W - rect.w) / 2;
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rect.y = (float)(TESTRENDER_SCREEN_H - rect.h) / 2;
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rect.x = (TESTRENDER_SCREEN_W - rect.w) / 2;
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rect.y = (TESTRENDER_SCREEN_H - rect.h) / 2;
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/*
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* 0--1
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