updated dynapi after latest api addition
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@@ -872,3 +872,4 @@
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++'_SDL_DestroyWindowSurface'.'SDL2.dll'.'SDL_DestroyWindowSurface'
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++'_SDL_DestroyWindowSurface'.'SDL2.dll'.'SDL_DestroyWindowSurface'
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# ++'_SDL_GDKGetDefaultUser'.'SDL2.dll'.'SDL_GDKGetDefaultUser'
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# ++'_SDL_GDKGetDefaultUser'.'SDL2.dll'.'SDL_GDKGetDefaultUser'
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++'_SDL_GameControllerGetSteamHandle'.'SDL2.dll'.'SDL_GameControllerGetSteamHandle'
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++'_SDL_GameControllerGetSteamHandle'.'SDL2.dll'.'SDL_GameControllerGetSteamHandle'
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# ++'_SDL_WinRTGetProtocolActivationURI'.'SDL2.dll'.'SDL_WinRTGetProtocolActivationURI'
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@@ -898,3 +898,4 @@
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#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
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#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
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#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
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#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
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#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_REAL
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#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_REAL
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#define SDL_WinRTGetProtocolActivationURI SDL_WinRTGetProtocolActivationURI_REAL
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@@ -985,3 +985,6 @@ SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GDKGetDefaultUser,(XUserHandle *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GDKGetDefaultUser,(XUserHandle *a),(a),return)
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#endif
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#endif
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SDL_DYNAPI_PROC(Uint64,SDL_GameControllerGetSteamHandle,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GameControllerGetSteamHandle,(SDL_GameController *a),(a),return)
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#if defined(__WINRT__)
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SDL_DYNAPI_PROC(char*,SDL_WinRTGetProtocolActivationURI,(void),(),return)
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#endif
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