Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested) Fixes https://github.com/libsdl-org/SDL/issues/12461
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@@ -82,6 +82,7 @@ typedef Uint32 SDL_SurfaceFlags;
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*/
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typedef enum SDL_ScaleMode
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{
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SDL_SCALEMODE_INVALID = -1,
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SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
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SDL_SCALEMODE_LINEAR /**< linear filtering */
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} SDL_ScaleMode;
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