Fixed bug 5235 - All internal sources should include SDL_assert.h

Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
This commit is contained in:
Sam Lantinga committed 2020-12-09 07:16:22 -08:00
1 parent 479db43058
commit cb36189692
113 files changed
+6 -124

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-1
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@@ -21,7 +21,6 @@
#include "../../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_hints.h"
#include "SDL_main.h"
-1
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@@ -39,7 +39,6 @@
#include <linux/input.h>
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "SDL_scancode.h"
#include "../../events/SDL_events_c.h"
-1
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@@ -21,7 +21,6 @@
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_poll.h"
#ifdef HAVE_POLL
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@@ -22,7 +22,6 @@
#ifndef __WINRT__
#include "SDL_assert.h"
#include "SDL_hid.h"
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@@ -24,7 +24,6 @@
#include "SDL_windows.h"
#include "SDL_error.h"
#include "SDL_assert.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
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@@ -20,7 +20,6 @@
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_xinput.h"
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@@ -47,7 +47,6 @@ using namespace Windows::Phone::UI::Input;
/* SDL includes */
extern "C" {
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_main.h"