Updated to Android minSdkVersion 19 and targetSdkVersion 34
This is updated to meet the latest requirements for apps on the Google Play store
(cherry picked from commit 8e27a69370)
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@@ -8,22 +8,22 @@ else {
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}
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android {
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compileSdkVersion 31
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if (buildAsApplication) {
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namespace "org.libsdl.app"
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}
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compileSdkVersion 34
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defaultConfig {
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if (buildAsApplication) {
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applicationId "org.libsdl.app"
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}
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minSdkVersion 16
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targetSdkVersion 31
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minSdkVersion 19
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targetSdkVersion 34
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versionCode 1
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versionName "1.0"
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externalNativeBuild {
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ndkBuild {
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arguments "APP_PLATFORM=android-16"
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arguments "APP_PLATFORM=android-19"
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abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
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}
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// cmake {
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// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
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// arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
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// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
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// abiFilters 'arm64-v8a'
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// }
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@@ -53,10 +53,10 @@ android {
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}
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}
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lintOptions {
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lint {
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abortOnError false
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}
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if (buildAsLibrary) {
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libraryVariants.all { variant ->
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variant.outputs.each { output ->
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@@ -3,7 +3,6 @@
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.libsdl.app"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto">
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