Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers

Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
This commit is contained in:
Sam Lantinga committed 2024-01-22 19:23:42 -08:00
1 parent c88c12148d
commit cd231a65f6
36 files changed
+133 -226

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@@ -235,9 +235,6 @@
#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
#define SDL_GameControllerHasButton SDL_GamepadHasButton
#define SDL_GameControllerHasLED SDL_GamepadHasLED
#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
#define SDL_GameControllerMapping SDL_GetGamepadMapping
@@ -713,9 +710,6 @@
#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping