Use SDL_WindowFlags in public headers

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Susko3 authored and Sam Lantinga committed 2024-03-06 15:08:12 -08:00
1 parent 4f58d18373
commit ce44eff3d2
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@@ -192,7 +192,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRenderDriver(int index);
* \sa SDL_CreateRenderer
* \sa SDL_CreateWindow
*/
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer);
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);
/**
* Create a 2D rendering context for a window.