Use SDL_WindowFlags in public headers
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@@ -65,7 +65,7 @@ typedef struct
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SDL_DisplayID displayID;
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const char *window_title;
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const char *window_icon;
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Uint32 window_flags;
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SDL_WindowFlags window_flags;
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SDL_bool flash_on_focus_loss;
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int window_x;
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int window_y;
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