Don't compare pointer against '0', but NULL
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@@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
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/* convert RGBA surface to texture */
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texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
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if (texture == 0) {
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if (!texture) {
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fatalError("could not create texture");
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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