Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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@@ -123,6 +123,9 @@ struct SDL_Renderer
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int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
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int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
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void *(*GetMetalLayer) (SDL_Renderer * renderer);
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void *(*GetMetalCommandEncoder) (SDL_Renderer * renderer);
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/* The current renderer info */
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SDL_RendererInfo info;
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