Removed stb_image.h from SDL

This adds quite a bit of code size to SDL for a niche use-case. This is easily handled in the application instead.
This commit is contained in:
Sam Lantinga committed 2025-02-10 17:18:16 -08:00
1 parent 9308404e9a
commit cf41ccc6ce
12 files changed
+16 -8217

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-2
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@@ -492,7 +492,6 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
@@ -704,7 +703,6 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
-6
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@@ -666,9 +666,6 @@
<ClInclude Include="..\..\src\video\SDL_egl_c.h">
<Filter>video</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_stb_c.h">
<Filter>video</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
<Filter>video</Filter>
</ClInclude>
@@ -1286,9 +1283,6 @@
<ClCompile Include="..\..\src\video\SDL_rect.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_stb.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_stretch.c">
<Filter>video</Filter>
</ClCompile>