d3d12: older Windows SDK headers contain wrong function prototypes
Declare correct function pointers ourselves. Backport of: -98fcf112e7-89a4d9ae67(cherry picked from commitc79e616806)
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@@ -3343,17 +3343,7 @@ CheckDIRECTX()
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if test x$enable_directx = xyes; then
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AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
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AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
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AC_MSG_CHECKING(for d3d12 Windows SDK version)
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
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#include <winsdkver.h>
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#include <sdkddkver.h>
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#include <d3d12.h>
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ID3D12Device1 *device;
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#if WDK_NTDDI_VERSION <= 0x0A000008
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asdf
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#endif
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]])], [have_d3d12=yes],[have_d3d12=no])
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AC_MSG_RESULT($have_d3d12)
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AC_CHECK_HEADER(d3d12.h, have_d3d12=yes)
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AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
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AC_CHECK_HEADER(dsound.h, have_dsound=yes)
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AC_CHECK_HEADER(dinput.h, have_dinput=yes)
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