Sync SDL2 wiki -> header
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@@ -30,6 +30,7 @@
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* - single pixel lines
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* - single pixel lines
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* - filled rectangles
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* - filled rectangles
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* - texture images
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* - texture images
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* - 2D polygons
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*
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*
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* The primitives may be drawn in opaque, blended, or additive modes.
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* The primitives may be drawn in opaque, blended, or additive modes.
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*
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*
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@@ -38,7 +39,7 @@
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* may also be stretched with linear interpolation.
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* may also be stretched with linear interpolation.
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*
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*
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* This API is designed to accelerate simple 2D operations. You may want more
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* This API is designed to accelerate simple 2D operations. You may want more
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* functionality such as polygons and particle effects and in that case you
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* functionality such as 3D polygons and particle effects and in that case you
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* should use SDL's OpenGL/Direct3D support or one of the many good 3D
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* should use SDL's OpenGL/Direct3D support or one of the many good 3D
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* engines.
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* engines.
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*
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*
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