use SDL's functions version inplace of libc version

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Sylvain authored and Sam Lantinga committed 2021-11-22 08:38:46 -08:00
1 parent 35b7ce1893
commit d31251b014
46 files changed
+114 -124

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@@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
deltaMilliseconds;
speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
if (speed > 0) {
/* compensate for friction */