use SDL's functions version inplace of libc version

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Sylvain authored and Sam Lantinga committed 2021-11-22 08:38:46 -08:00
1 parent 35b7ce1893
commit d31251b014
46 files changed
+114 -124

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@@ -163,8 +163,8 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
}
/* Notes on a_angle:
* It is a vector containing sin and cos for rotation matrix
* To get correct rotation for most cases when a_angle is disabled cos
* It is a vector containing sine and cosine for rotation matrix
* To get correct rotation for most cases when a_angle is disabled SDL_cos
value is decremented by 1.0 to get proper output with 0.0 which is
default value
*/