Make sure we're actually running on Windows before using D3D renderers
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@@ -58,10 +58,6 @@ static void InitCreateRenderer(void *arg)
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return;
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}
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if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
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renderer_name = SDL_SOFTWARE_RENDERER;
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}
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renderer = SDL_CreateRenderer(window, renderer_name);
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SDLTest_AssertPass("SDL_CreateRenderer()");
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SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
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